Filed under: Analysis / Opinion, News items, Quests, Leveling

Again, these numbers aren"t specifically for World of Warcraft (and because the survey went down to age 8 and up, they do include the vast virtual worlds aimed at children, like Club Penguin and Disney"s Toontown, which probably throw the numbers off quite a bit), but they do show the effect that WoW has had on the gaming population over the last five years. Five years ago, MMOs were definitely a niche -- some hardcore gamers played them, but most people didn"t have the Internet connections to play an online game, much less pay a subscription for one. Nowadays, MMOs represent over one out of every ten minutes of overall playtime, and those numbers are only going to go up.
Survey says 15% of overall gameplay time is in an MMO originally appeared on WoW.com on Fri, 20 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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