Filed under: Druid, Warrior, News items, Cataclysm

Some of the major points:
- Rage [will be] no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do.
- If the attack is a critical strike, it will generate 200% Rage. Haste will accelerate swing times to generate Rage faster.
- Rage from damage taken will no longer be based on a standard creature of the character"s level, but instead will based on the health of the warrior or druid.
- All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage.
The full statement after the break.
This post is currently being edited.
Continue reading Rage normalization in Cataclysm
Rage normalization in Cataclysm originally appeared on WoW.com on Mon, 05 Apr 2010 12:35:00 EST. Please see our terms for use of feeds.
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