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Home World Of Wordcraft News Patch 3.3 PTR: Area-of-effect damage cap change

Patch 3.3 PTR: Area-of-effect damage cap change

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Analysis / Opinion, Guides, Death Knight


The area-of-effect damage cap is something that doesn"t get talked about a whole lot. The first time I noticed it having a real effect on gameplay was in Mount Hyjal ("Hey, warlock! Wake up and throw us another Seed of Corruption!"). So what is it and what is patch 3.3 doing with it?

When you hit a single mob or player with a spell, or some kind of crude inertia-based impact utensil, the game will work out how much damage that target takes. This is based on the various offensive properties of you and the spell or utensil, as well as the defensive properties of your target. The same is true for area-of-effect (or AoE) abilities, though these tend to do less damage to a single target. Add in some more targets and, while it"s still fun to do lots of damage to one of them (with the casting and the poking with sticks), you may have a chance to do damage to all of them at once. Let"s say that you can do 2500 damage to a single target with one spell or stab, but can only do 1000 damage to a single target with your AoE ability. If you have five targets that you can hit with your AoE, then that will do a total of 5000 damage. Already we"re having more fun than just beating on the one target.

Continue reading Patch 3.3 PTR: Area-of-effect damage cap change

WoW.comPatch 3.3 PTR: Area-of-effect damage cap change originally appeared on WoW.com on Fri, 09 Oct 2009 14:00:00 EST. Please see our terms for use of feeds.

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