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Home World Of Wordcraft News Know Your Lore: Interbellum Part 3 - To rule a world

Know Your Lore: Interbellum Part 3 - To rule a world

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

The World of Warcraft is an expansive universe. You"re playing the game, you"re fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So now the stage has been set. The exiles have all arrived on the blasted remnants of Draenor, once the home of the orcs and last refuge of the draenei. Following the events of Ner"zhul"s attempt to lead the orcs away from their dying world, the planet was shattered and torn asunder, pulled violently into the Twisting Nether that Ner"zhul"s portals linked to its surface. Now Outland, a world drifting in the nether, is the remains of that destroyed place. A world where natural laws are often suspended, it hung overripe waiting for a clawed hand to pluck it.

That hand belonged to Magtheridon. Second among the pit lords only to his master Mannoroth, Magtheridon was the one the Legion chose to conquer this world, unique among all the planets formerly taken and crushed by this army of demons. For Ner"zhul"s portals still worked, making Outland a kind of nexus wherein the Legion could pull entire armies through at will and easily stage them for new conquests. Holding Outland therefore gave the Legion a strategic foothold, one they were loath to give up.

However, circumstances were unfolding that would lead to exactly that.

Part 1: Forcing Fate"s Hand
Part 2: Into the Outland

Continue reading Know Your Lore: Interbellum Part 3 - To rule a world

WoW InsiderKnow Your Lore: Interbellum Part 3 - To rule a world originally appeared on WoW Insider on Wed, 30 Mar 2011 18:00:00 EST. Please see our terms for use of feeds.

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